Michel Vuijlsteke's weblog

Tales of Drudgery & Boredom.

Links van 24 januari 2018 tot 26 januari 2018

Wireflows: A UX Deliverable for Workflows and Apps
In the UX field, wireframes are a common deliverable to show page-level layout ideas, whereas flowcharts are useful for documenting complex workflows and user tasks. However, despite the fact that both of these deliverables remain in common use among UX professionals, there are situations in which they are suboptimal tools for communicating design ideas, particularly when documenting mobile, desktop, or web apps that don't have many unique pages, but instead feature a few core pages which change content (or layout) dynamically based on user interaction. In the last few years, an alternative deliverable called wireflow has emerged as a solution to these issues, used to show designs in the context of common user tasks.

Designing Screens Using Cores and Paths
“Instead of beginning with the homepage and overall navigation scheme, start with the core content and work outward from there.” “Start with the goal.” Information architect, Are Halland, makes this recommendation in his presentation “Cores and Paths: Designing for Findability”. He outlines an alternative approach for web design: instead of beginning with the homepage and overall navigation scheme, start with the core content and work outward from there. It’s that straightforward.

Hamburger Menu: alternatives to mobile UI’s disputed pattern
When it comes to controversial UI, the hamburger menu has had its fair share of criticism, dismissed as everything from ‘mystery meat’ to ‘the devil’. We take a closer look at the hamburger menu and alternative navigation patterns.

Agile Architecture – Scaled Agile Framework
Agile Architecture is a set of values and practices that support the active evolution of the design and architecture of a system while implementing new system capabilities. This approach allows the architecture of a system (even a large solution) to evolve over time, while simultaneously supporting the needs of current users. This avoids the overhead and delays associated with the start-stop-start nature and redesign inherent in phase-gate methods. With Agile architecture, the system always runs, supporting a more continuous flow of value.

Project Horseshoe 2017 report section 3
Coziness in Games: An Exploration of Safety, Softness, and Satisfied Needs. Discusses coziness as an aesthetic in games, explores ways to make cozy games and cozy game elements, and explains how this can increase appeal and user retention.

1 reactie

  1. Have you tried Fluid UI? It allows you to design wireframes, mockups and high fidelity prototypes. You could be sharing your first design within 15 minutes with Fluid UI and getting feedback from potential users, investors and stakeholders.

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