Ready, Set, Render! Part2
In the previous "Ready, Set, Render!" thread, I demonstrated the use of BPR when rendering a 'hard-surface' model. This time, I opted to demonstrate the use of Z4R2b BPR for rendering an organic surface, in particular, a skin surface. For this test, I used an excellent head sculpt created by ZBrush artist Majid Esmaeili.
Brendan’s blog » Visualizing Device Utilization
These visualizations have been created to illustrate different ways to observe device utilization on large scale environments.
I frequently need to analyze urgent performance issues on these environments using a variety of tools, and with varying degrees of success. Sometimes a customer has been unable to resolve a crippling issue because their visualization hides important details (the most common problem is a line graph showing average device utilization, making it impossible to identify that single or multiple devices are at 100%). I’ve condensed years of such pain and frustration into the problem statement at the start of this post, and then presented various visualizations that could satisfy those needs.
My Family and Other Gypsies
A short family saga challenging stereotypes, misconceptions and outright lies about gypsies.
Mr. Plinkett’s Indiana Jones and the Kingdom of the Crystal Skull Review! |
Yayyyyyyyy!
Legend of the One Platform Master | MetaFilter
Ulillillia is an Internet celebrity who's famous for his writing, videos on Youtube, personal website, and game design. The Platform Master is a documentary that was filmed earlier this year about his life, and is scheduled to be released this coming summer.
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