State of Terminal Emulators in 2025: The Errant Champions · Articles

This is a follow-up to my previous article, Terminal Emulators Battle Royale – Unicode Edition! from 2023, in which I documented Unicode support across terminal emulators. Since then, the ucs-detect tool and its supporting blessed library have been extended to automatically detect support of DEC Private Modes, sixel graphics, pixel size, and software version.

What Did Medieval Peasants Know? – The Atlantic

In the foreword to her book A Distant Mirror: The Calamitous 14th Century, the historian Barbara W. Tuchman offered a warning to people with simplistic ideas about what life was like in the medieval world, and what that might say about humanity as a whole: You think you know, but you have no idea.

Game design is simple, actually – Raph Koster

Here’s a twelve-step program for understanding game design.

First-ever recording of a dying human brain shows waves similar to memory flashbacks — School of Medicine University of Louisville

Imagine reliving your entire life in the space of seconds. Like a flash of lightning, you are outside of your body, watching memorable moments you lived through. This process, known as “life recall,” can be similar to what it is like to have a near-death experience.

What happens inside your brain during these experiences and after death are questions that have puzzled neuroscientists for centuries.

However, a new study  from Dr. Ajmal Zemmar of the University of Louisville and colleagues throughout the world, “Enhanced Interplay of Neuronal Coherence and Coupling in the Dying Human Brain,” published in Frontiers in Aging Neuroscience, suggests that your brain may remain active and coordinated during and even after the transition to death, and be programmed to orchestrate the whole ordeal.

Preserving code that shaped generations: Zork I, II, and III go Open Source

Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.